Feb 03, 2007, 02:36 AM // 02:36
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#21
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Maverick2364
First off, as I said, casting breeze can effectively counter degen. Note that for other hexes Dwayna's Kiss provides a more than adequate remedy to mitigate their damage.
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What about the hexes and conditions that don't do damage? Healing Breeze and Dwayna's Kiss are absolutely shit useless for a blinded warrior or a monk under Shame. Nevermind that you'd have to do an amazing job of bullshitting to convince people that healing through Backfire is somehow a better option than just removing it outright.
Quote:
Originally Posted by Maverick2364
Second off, for a heal monk, a Gift of Health cast would disable all other healing prayer skills for 10-5 secs, thus reducing me down to only using Signet of Devotion, and potentially causing fatalities if the target is spiked.
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Gift is an example. The point I'm illustrating is that Healing Breeze is not an efficient use of energy.
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Feb 03, 2007, 03:34 AM // 03:34
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#22
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Ascalonian Squire
Join Date: Aug 2006
Location: USA
Guild: Venerators of Incendia [Pyro]
Profession: R/
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Quote:
Originally Posted by Burst Cancel
What about the hexes and conditions that don't do damage? Healing Breeze and Dwayna's Kiss are absolutely shit useless for a blinded warrior or a monk under Shame. Nevermind that you'd have to do an amazing job of bullshitting to convince people that healing through Backfire is somehow a better option than just removing it outright.
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Healing is meant to restore health. As I asserted earlier, if you're focusing on pure hex and conditional removal then use protection skills. However, breeze remains a viable option for healing monks to counter degeneration and keep allies alive. If you're concerned with mesmers its easy to throw a 5 energy long-term enchant over it to retain it (like vig spirit in my build).
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Feb 03, 2007, 07:23 AM // 07:23
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#23
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Two skills to facilitate the usage of one skill?
I rather bring Gift, kthx.
__________________
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Feb 03, 2007, 07:34 AM // 07:34
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#24
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Banned
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Healing Breeze will remain utter shit on a Primary Monk's skill bar, the only time you should be using it is when you're 55ing.
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Feb 03, 2007, 10:16 AM // 10:16
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#25
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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u coudl just go protection and use divert hexs 10e, sames as breeze, use it remove up to 3 hexs, and 3 condtions and heals for a total of 87x3 ( when u get 18 in protection line) = 261,what a heal that is, even when i ran im healing build, i always took mend aliment/ inspire hex. at least u coudl stop all these warrios going "OMG i got blind u n00b monk" etc. + with a few points into protection lien u coudl heal for 60hp, with divine included
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Feb 03, 2007, 05:51 PM // 17:51
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#26
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Healing Breeze is worse at countering degen than a straight heal. How? Degen is capped at -10 pips, meaning you can never lose more than 20hp per second to degen. However, it is possible to stack hexes/conditions that add up to more than -10 degen. These extra pips only come into play if you target has regen.
So if you have someone stacked with conditions and/or hexes to have -12 degen, say, and you throw a +9 Healing Breeze on them, they will still have -3 degen. If you just healed through the -10 (max) degen with efficient heals rather than spending 10 energy on Breeze, you've effectively neutralized those extra 2 pips of degen.
Degen on one person is nothing scary, as 20dps is easy to heal through with normal skills. Heavy degen spread through your team is more of a problem, but Breeze isn't effective in that situation because you can't afford to spend 10e on everyone. A better solution is Light of Deliverance or Heal Party to deal with that diffuse pressure.
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Feb 04, 2007, 01:14 AM // 01:14
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#27
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ǝuoʞoɯ
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breeze sucks. simple as that. no need to argue. it is HORRIBLE.
all the arguments have been named, dont try to go against them. your wrong if you do. accept it. its like taking heal party in pre searing where the max in your party is 2, or having 2 hardrez, or trying to evade flare with guardian, using woh when your ally lacks of one heal, countering vamp wep degen with mending, using mesmer spells that take 3 secs to cast without FC, using para bond and drain delusions as selfheal, using healing ring when nobody is around, using feigned and a spell right after, etc etc. the list of useless things that are as dumb as healing breeze is long and this is just a part of it i wrote out of pure boredomness.
just accept the truth and ban breeze from your bar. :<
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Feb 04, 2007, 05:20 AM // 05:20
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#28
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Mokone
breeze sucks. simple as that. no need to argue. it is HORRIBLE.
all the arguments have been named, dont try to go against them. your wrong if you do. accept it. its like taking heal party in pre searing where the max in your party is 2, or having 2 hardrez, or trying to evade flare with guardian, using woh when your ally lacks of one heal, countering vamp wep degen with mending, using mesmer spells that take 3 secs to cast without FC, using para bond and drain delusions as selfheal, using healing ring when nobody is around, using feigned and a spell right after, etc etc. the list of useless things that are as dumb as healing breeze is long and this is just a part of it i wrote out of pure boredomness.
just accept the truth and ban breeze from your bar. :<
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It is not so bad early on in game as it becomes your first healing skill and it is good as self heal untill you get touch.It would be nice to have the energy reduced down to say 5.
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